Wednesday, 20 November 2019

10 IT professions of the future

1. Information Systems Architect

A qualified specialist in a wide range of works with data processing systems. In particular, it designs databases, develops action algorithms, provides effective user access to data storages, controls the quality of data storage, etc.

What problems does it solve: logic and internal algorithms of any information system. Previously, the programmers who wrote the final code were responsible for the entire structure, but today the processing of heterogeneous information has become so complicated that one can’t do without an expert in this matter.

Analogs: construction. Today, completely different specialists already perform such functions: leading programmers or technical directors, product managers, or even experienced designers with systemic thinking.

What thinking skills should possess: systemic thinking and project management skills, understanding the processes of building information systems and customer focus, logic 80 lvl, the skill of clearly defining a goal and dividing the path to it into several fixed tasks. The mathematical mindset, technical education, skills in building complex diagrams and drawings will help professional architects.
2. Interface Designer

He is engaged in the development and creation of "friendly" interfaces of equipment, technology, and software of various levels, adaptable to people and safe for him. The interface designer has good competencies in "usability" (creating interfaces that are as comfortable as possible for the user).

What problems does it solve: create a simple, convenient and efficient interface. The interfaces of the future are not necessarily pictures and pixels. The ability to informatively use sounds and smells, taste and body position in space after 5 years will be much more important skills in the profession than illustrator skills.

Analogs: translators from foreign languages ​​that help people understand someone else’s speech and interact, regardless of the language barrier.

What thinking skills should possess: the ability to perfect communication, primarily between different categories and groups of people, the ability to search for common interests and identify primary problems, knowledge of human anatomy, psychology, sociology, extensive experience in pedagogy in order to properly teach a person and the system skills communication and even “friendship”.
3. The architect of virtuality

Specialist in designing solutions to work, study and relax in virtual reality. Develops software and equipment taking into account the bio- and psycho-parameters of the user (including for individual orders).

What problems does it solve: transforming information systems from episodic applications into entire virtual worlds with their own laws, methods of interaction, impossible in reality. In fact, it is the creator of human dreams and dreams.

Analogs: creators of computer games, cinematographers and animators, as well as an army of star wars fans, and role-playing role-playists, and gamers of all stripes.

What skills should possess: multiculturalism, an ideal creative beginning and a perfect understanding of what the public wants, what it lacks in real life. There is no escape from excellent knowledge of the anatomy of human perception, its psychology, the sociology of mass behavior and the foundations of pedagogy.
4. Designer of virtual worlds

Creates conceptual solutions for the virtual world: philosophy, laws of nature and society, rules of social interaction and economics, landscape, architecture, sensations (including smells and sounds), living world and social world.

What problem it solves: it details and embodies everything that the architect of virtual worlds designed.

Analogs: ordinary designer, game designer.

What skills should have: drawing, modeling, creative skills, creating an interesting narrative and graphic detail.
5. Network lawyer

Specialist involved in the formation of regulatory interaction on the Web (including in virtual worlds), developing systems of legal protection of a person and property on the Internet (including virtual property).

What problem it solves: it introduces the field of norms and rights into any virtual worlds created by humans, adjusted for the original installations that exist there.

Analogs: Copyright Lawyer.

What skills should possess: here you can not do without systemic thinking and extensive multicultural knowledge, flexibility of thinking and legal education.

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